MiPSX Emulator ver 0.3a
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What's Emulated:
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+ 100% Debugger.
+ 100% cpu instructions, interpretative emulation.
+ 0%   SPU.
+ 5%   GTE. (info appreciated)
+ 0%   Interrupts. (info appreciated)
+ 0%   Gamepads. (info appreciated)
+ 70%  DMA. (GPU plugins work)
+ 80%  Memory management. (missing exception catching)
+ 10%  RootCounters. (info appreciated)


IMPORTANT NOTICE!
-=-=-=-=-=-=-=-=-
This emulator is in a very early stage, don't even attemp
to try commercial games. Not even demos work right now.

Why am I releasing it then, if it's useless?? Well, if you
don't appreciate it, then don't download it, and please, do
not email-me. All stupid emails will be disregarded, thanks 
for your support.

You need a psx bios now, because there are still lot's of 
bios functions left for me to emulate, so get it somewhere else,
rename it to Scph1001.bin, and place it in the same dir as the
emulator. 

You need a GPU plugin as well, I highly recomend Pete's D3D plugin. 
And don't use the plugin in fullscreen, only windowed for now, please.
Rename it to gpu.dll and place it in the same dir as the emu.

Don't ask me for the rom, or any other propietary files, because 
I cannot and will not provide you with that, look for that somewhere
else.

If you still wanna try the emulator, keep in mind that this is free-ware,
done just for fun. So I will not be liable for anything.

-=-=-=-=-=-=-=-=
The Debugger is fully functional. PSX coders can benefit from it, as it
is very complete, and all CPU instructions are emulated.
Anyone interested in MIPS2000 low level debugging may be interested as well.


ver 0.3a (06/19/2000)
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*First Public Release
*Recoded most rutines from C to C++ objects and classes.
*Removed GPU related code, and adapted DMA calls to
 access PSEmuPro-Compatible Plugins (thanks to Pete for
 giving me the Duddie's Soft Driver sources.
 (Pete's D3D plugin works correctly).


Known Bugs
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If the emu is running, do not load another psx exe, unless you pause the emu first.
Don't open the debugger if you are running the emu, unless you pause it first.

Thanks for your support.

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Any info regarding PSX interrupt system, vsync and a well explained GTE is welcome here:
ralfodivx@hotmail.com